Performance + Video Game – Non-verbal – Ages 12+ – Duration: 1 hour
jungesfeld.de/2026/07/07/life-is-strange-choose-your-own
A playful exploration of choreography, video games, care, and participation.
Life Is Strange, Choose Your Own combines live performance and video gaming, placing supporting characters in the spotlight. Meet the NPCs—non-player characters who inhabit video games. They wait, work, care for others, and keep their world running, yet they are never the heroes. What happens when we view the game from their perspective? On stage, the performers enter a video game as if it were a real world. Their movements incorporate loops, glitches, and the peculiar motions of digital figures, transforming game rules into dance.
Projections, live gameplay, sound, and DIY magic create a realm where the real and the virtual collide. The NPCs are bound by interdependence: their actions leave traces and forge unexpected connections. Repetition turns absurd, rules can break, and the background can become the story.
The video game was created in collaboration with Café Pink, a center for girls and young women in Schöneberg, opening up the medium to people who are rarely invited to help shape it. The game is available to play after the performance. Dates
PREMIERE Saturday, October 10 at 6 pm
Sunday, October 11 at 4 pm
Tuesday, October 13 at 10 am
Wednesday, October 14 at 10 am
CHOREOGRAPHY, SET DESIGN, 3D SCANS, VIDEO GAME DESIGN Cécile Bally DANCE, PERFORMANCE Asaf Aharonson, Sunayana Shetty TECHNICAL DIRECTION, VIDEO MAPPING Leo G. Alonso MUSIC, SOUND DESIGN Malu Peeters COSTUME DESIGN Sara Wendt VIDEO GAME DEVELOPMENT, MOTION CAPTURE Lisa Kaschubat PRODUCTION MANAGEMENT Darcey Bennet
Life Is Strange, Choose Your Own is a production by Cécile Bally, co-produced by FELD Zentrale für junge Performance (DE) and C-TAKT (BE). Funded by the Berlin Senate Department for Culture and Social Cohesion and co-financed by the European Union within the framework of Culture Moves Europe / Creative Europe. This project was made possible with the support of Stimuleringsfonds Creatieve Industrie (NL), DOCK11/DOCKdigital (DE), and Café Pink (DE).